Highest Score on Baby Luigi Cup Mario Kart Tour

Video game serial by Nintendo

Video game series

Mario Kart
Mario Kart logo.png

Logo since Mario Kart DS

Genre(south) Racing
Developer(s) Nintendo EAD (1992-2014)
Nintendo EPD (2017-nowadays)
Intelligent Systems (Super Excursion)
Retro Studios (Mario Kart 7)
Namco/Bandai Namco (Mario Kart Arcade GP
Velan Studios (Mario Kart Live: Home Circuit)
Publisher(southward) Nintendo
Creator(s) Shigeru Miyamoto
Platform(southward)
  • Super Nintendo Entertainment Organization
  • Nintendo 64
  • iQue Player
  • Game Boy Advance
  • GameCube
  • Nintendo DS
  • Arcade
  • Wii
  • Nintendo 3DS
  • Wii U
  • Nintendo Switch
  • iOS
  • Android
First release Super Mario Kart
August 27, 1992; 29 years agone  (1992-08-27)
Latest release Mario Kart Alive: Habitation Circuit
October xvi, 2020 (2020-ten-xvi)

Mario Kart [a] is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the Mario series besides as other gaming franchises such as The Legend of Zelda, Animal Crossing, and Splatoon.

The series was launched in 1992 with Super Mario Kart on the Super Nintendo Entertainment System, to critical and commercial success.[one] The Mario Kart series totals xiv games, with 6 on domicile consoles, three on handheld consoles, four arcade games co-adult with Namco, and ane for mobile phones. The latest game in the main series, Mario Kart Live: Home Circuit, was released on the Nintendo Switch in October 2020. Over 164.43 million copies in the series have been sold worldwide.

History [edit]

The series logo until Mario Kart Arcade GP two

The starting time game in the Mario Kart serial is Super Mario Kart for the Super Nintendo Amusement System in 1992. Its development was overseen by Shigeru Miyamoto, the Japanese designer of many successful Nintendo games including Super Mario Bros. Darran Jones of NowGamer suggests that the success of Super Mario Kart resulted from the Super Mario characters, and being a new type of racing game.[two]

Gameplay [edit]

In the Mario Kart series, players compete in go-kart races, controlling one of a pick of characters, mainly from the Mario franchise. Up to sixteen characters can compete in each race (the exact number varies between games).

Gameplay is enhanced by ability-up items obtained by driving into item boxes laid out on the course. These power-ups include Mushrooms to give players a speed boost, Shells to be thrown at opponents, Banana peels, and Fake Item Boxes as hazards. The game chooses an item based on the player's electric current position in the race. For example, players lagging far behind may receive more than powerful items, such equally Bullet Bills which requite the actor a bigger speed heave depending on the place of the player, while the leader may but receive small defensive items, such every bit Shells or Bananas. Called prophylactic banding, this gameplay machinery allows other racers a realistic chance to catch up to the leading racer. They tin perform driving techniques during the race such equally rocket starts, slipstreaming, globe-trotting, and mini-turbos.

Each new game has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.

  • Mario Kart 64 introduces 3D graphics, iv-player racing, slipstreaming[ citation needed ], Wario and Donkey Kong, and seven new items: the Faux Detail Box, Triple Reddish Shell, Triple Green Trounce, Triple Mushroom, Assistant Agglomeration, Golden Mushroom, and the infamous Blue Shell. In addition to the three Grand Prix engine classes, Mirror Mode is introduced (tracks are flipped laterally) in 100cc. Also, globe-trotting requires you to pull back and forth the command stick three times to become maximum boost.
  • Mario Kart: Super Excursion introduces Super Mario Kart unlockable tracks, every bit both games utilise the same mode 7 principle.
  • Mario Kart: Double Dash!! features co-operative LAN play and two-histrion karts. It introduces eleven new playable characters: Daisy, Birdo, Infant Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and Male monarch Boo. Information technology features graphic symbol-specific special items, and introduces unlockable characters and karts. Mirror mode is now played on 150cc.
  • Mario Kart DS features dual-screen play. It introduces online multiplayer mode, mission way, retro tracks, playable Shy Guy (sectional to DS Download Play), Dry Basic, R.O.B., and Boner and Bullet Bill items. Also, this is the terminal game using the drifting method, involving moving the D-Pad back and along three times to go maximum heave.
  • Mario Kart Wii introduces motion controls, performing tricks, 12-player racing, and bikes.[3] It introduces six new playable characters: Baby Peach, Baby Daisy, Rosalina, Funky Kong, Dry out Bowser, and two Mii outfits. Information technology introduces three items: the Mega Mushroom, Thunder Cloud, and POW Block, the concluding two of which are exclusive to this game. This game is the last appearance of the Fake Item Box. This is the commencement time the drifting has been powered up automatically instead of moving the command stick back and along. The new drifting method has been used from this game frontward.
  • Mario Kart 7 features stereoscopic 3D graphics. It introduces gliding and submersible karts, an alternate first-person perspective, and kart customization. It introduces playable Metal Mario, Lakitu, Wiggler, and Honey Queen. Information technology re-introduces collectible Coins for a small speed boost.
  • Mario Kart viii introduces 200cc manner[b], anti-gravity racing, ATVs, uploading highlights to YouTube, up to 4 local players in One thousand Prix races, downloadable content, HD graphics, and the Koopalings, Babe Rosalina, Pink Aureate Peach, Tanooki Mario, Cat Peach, Villager Isabelle from Brute Crossing, and Link from The Legend of Zelda every bit playable characters.[4]
  • Mario Kart 8 Deluxe adds the Inklings from Splatoon, an alternate skin for Link that depicts his Jiff of the Wild advent, and "Renegade Roundup", a new battle mode similar to cops and robbers.
  • Mario Kart Tour is the Mario Kart debut on not-Nintendo devices, and introduces a points-based system for certain racing actions. It introduces Peachette, Pauline, Hammer Bro (and their boomerang, burn down, and water ice versions), Monty Mole, Captain Toad, Dixie Kong, Kamek, Nabbit, Male monarch Bob-omb, Meowser, and many alternating outfits for characters. The alternate outfits are rare items. Information technology introduces Frenzy Mode, gacha and loot box mechanics, and continuously-renewing character outfits and karts. Graphic symbol-specific items and increased item probabilities have been re-added. It reintroduces the Mega Mushroom.
  • Mario Kart Alive: Dwelling house Circuit uses a combination of augmented reality (AR), remote-controlled karts, and cameras, to create tracks using markers in the concrete world, on which onscreen opponents are raced.

Characters [edit]

Mario Kart mainly features characters from the Mario franchise, such every bit Mario, Luigi, Peach, Toad, Yoshi, Bowser, and Donkey Kong. The Mario Kart Arcade GP series features Bandai Namco characters from the Pac-Human and Tamagotchi series.[5] Mario Kart: Double Dash!! introduced a number of characters to the series that are partners to the more mutual characters, such as Waluigi and Diddy Kong. Some of these would appear in future instalments. The DLC for Mario Kart viii added Link from The Legend of Zelda, and Villager (male and female) and Isabelle from Creature Crossing.[six] Mario Kart 8 Deluxe has 42 playable characters, including the Inklings from Splatoon.[7] Mario Kart Tour features 128 characters, the most of any Mario game, and is the beginning Mario Kart to include Peachette, Pauline, Hammer Bro (and their boomerang, burn down, and ice versions), Monty Mole, Dixie Kong, Kamek, Nabbit, and Male monarch Bob-omb.

Courses [edit]

Many recurring grade themes are based on the Mario franchise, such equally Bowser's Castle. Unique courses inspired by the Mushroom Kingdom include Rainbow Road, higher up a city or in infinite. Each game afterward Super Mario Kart includes at to the lowest degree 16 original courses and up to 6 original battle arenas. Each game's tracks are divided into four "cups" (except Mario Kart: Super Excursion, which has five), or groups in which the player has to have the highest overall ranking to win. They are the Mushroom Cup, the Blossom Cup, the Star Cup, and the Special Cup (and the lightning loving cup in Mario Kart: Super Circuit). Nearly courses tin be washed in three laps, except in the original game where all circuits required 5 laps to finish, the unlockable tracks in Mario Kart: Super Circuit, seven in Mario Kart: Double Dash!! when racing on Infant Park, and two in Mario Kart: Double Nuance!! when racing on Wario Colosseum, five laps in Mario Kart DS when racing on GCN Babe Park, one lap divide into iii parts in Mario Kart 7 when racing on Maka Wuhu (Wuhu Mount Loop in PAL regions), Wuhu Loop (Wuhu Island Loop in PAL regions), and Rainbow Road, one lap divide into 3 parts in Mario Kart 8 and Mario Kart 8 Palatial when racing on Mount Wario, N64 Rainbow Route, and Big Blue, seven laps in Mario Kart 8 and Mario Kart eight Deluxe when racing on GCN Babe Park, and in Mario Kart Bout, where all tracks are two laps. The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original SNES game. Starting with Mario Kart DS, each entry in the series has featured sixteen "nitro" (brand new courses introduced for said game) and sixteen "retro" tracks (reappearing courses from previous Mario Kart games) (not including DLC tracks and games from Mario Kart 8 Deluxe), spread beyond four cups each with four races. The iv Retro Grand Prix cups are the Shell Cup, the Banana Loving cup, the Leaf Cup, and the Lightning Loving cup. In Mario Kart eight, sixteen additional tracks are available beyond 2 downloadable packages, eight for each packet downloaded, including vii retro courses, four original courses, and five courses based on other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Creature Crossing divided into four boosted cups; the Egg Cup, the Triforce Cup, the Crossing Cup, and the Bell Cup.[4] Mario Kart Bout introduced courses themed from places around the globe including New York Urban center, Tokyo, Singapore, Paris, London, Los Angeles, Berlin, Vancouver and Sydney, and variant courses raced in reverse, with additional ramps and pinnacle, and a combination of the 2. Boosted courses are set up to arrive to Mario Kart 8 Deluxe in the Booster Course Pass, with the offset of vi waves set to include 8 tracks from other games in the serial, including Coconut Mall from Mario Kart Wii and several tracks from Mario Kart Tour [viii]

Modes [edit]

Each game has a variety of modes. The post-obit five modes recur about oft in the series:

  • Grand Prix – Players compete in various "cups," of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart eight there were four difficulties: 50cc, 100cc, 150cc, and Mirror Mode (courses that see their tracks flipped horizontally; played on 100cc in Mario Kart 64, but 150cc in all other games with Mirror Mode). Mario Kart eight added a 5th difficulty level: 200cc[b]. Players earn points according to their finishing position in each race and the placement order gets carried over to the adjacent race as the new starting grid. At the end of the cup, the top three players with the almost points overall will receive a trophy in bronze, argent, and golden. This was renamed to Mario GP in Mario Kart 64 and Mario Kart: Super Excursion and and so to Grand Prix from Mario Kart: Double Dash!! onwards.
  • Fourth dimension Trials – The player races alone in lodge to stop any course in the fastest fourth dimension possible. The best time is so saved as a ghost, which the thespian can race confronting in after trials. Mario Kart: Double Dash!! introduced Staff Ghosts, which are ghosts set up by members of the Nintendo development team. This was renamed to T.Trials in Mario Kart 64 then dorsum to Time Trials from Mario Kart: Super Circuit onwards.
  • Friction match Race – Multiple homo players race on any course with customized rules such as team racing and item frequency. Mario Kart: Super Circuit has a similar Quick Run mode for only one player. This was renamed to VS in Mario Kart 64, then to VS. in Mario Kart: Super Circuit, then to Versus in Mario Kart: Double Dash!!, and then dorsum to VS from Mario Kart DS to Mario Kart Wii, and and then to VS Race from Mario Kart viii onwards.
  • Battle – Multiple human players use in-game offensive items (shells, etc.) to battle each other in a airtight arena. In the most used boxing blazon, balloon boxing, each player starts with three balloons and loses one per hit; the last histrion with at to the lowest degree i balloon wins. Diverse boxing types have been added to the series, and single-player battles with CPU controlled players. Since Mario Kart Wii, there is a time limit for each battle. For Mario Kart eight, the battles take place on race courses. Mario Kart 8 Palatial reintroduces defended arenas.
  • Online Multiplayer – Players compete in races and battles through online services, such as Nintendo Wi-Fi Connection, Nintendo Network, and Nintendo Switch Online. Players can share Time Trial ghosts, and participate in tournaments. In races and battles, players are matched by VR (VS Rating) and BR (Boxing Rating) respectively, which is a number between 0 and 99,999 (nine,999 in Mario Kart Wii). Players proceeds or lose points based on performance in a race or battle. The game attempts to match players with a similar rating.

Games [edit]

Release timeline
1992 Super Mario Kart
1993
1994
1995 VB Mario Kart (Cancelled)
1996 Mario Kart 64
1997
1998
1999
2000
2001 Mario Kart: Super Circuit
2002
2003 Mario Kart: Double Nuance!!
2004
2005 Mario Kart Arcade GP
Mario Kart DS
2006
2007 Mario Kart Arcade GP 2
2008 Mario Kart Wii
2009
2010
2011 Mario Kart 7
2012
2013 Mario Kart Arcade GP DX
2014 Mario Kart 8
2015
2016
2017 Mario Kart viii Palatial
Mario Kart Arcade GP VR
2018
2019 Mario Kart Tour
2020 Mario Kart Alive: Dwelling Circuit

Console [edit]

Year Game Platform Virtual Console/
Nintendo Switch Online re-release
Wii Wii U 3DS New 3DS Switch
1992 Super Mario Kart SNES Yes Yes Does not announced Yes Yes
1996 Mario Kart 64 Nintendo 64 Yes Yes Does not appear Does not appear Yes
2001 Mario Kart: Super Excursion Game Boy Advance Does not appear Yes [nb 1] [nb 1] Does not appear
2003 Mario Kart: Double Nuance!! Nintendo Gamecube dagger Does not appear Does non appear Does non appear Does non appear
2005 Mario Kart DS Nintendo DS Does not announced Yes dagger dagger Does non appear
2008 Mario Kart Wii Wii double-dagger dagger Does not appear Does not appear Does not appear
2011 Mario Kart vii Nintendo 3DS Does not appear Does not appear double-dagger double-dagger Does not appear
2014 Mario Kart viii Wii U Does not announced double-dagger Does not announced Does non appear Does non appear
2017 Mario Kart 8 Deluxe Nintendo Switch Does not appear Does not appear Does non appear Does not appear double-dagger
2020 Mario Kart Alive: Dwelling Circuit Does not announced Does not appear Does not appear Does not appear double-dagger

Green check.svg  Bachelor on Virtual Console or Nintendo Switch Online

dagger  Bachelor by using backwards compatibility

double-dagger  Available natively on the console

  1. ^ a b Mario Kart: Super Circuit tin exist played on Nintendo 3DS systems with the Nintendo 3DS Ambassadors program.

Arcade [edit]

  • Mario Kart Arcade GP (2005, developed past Namco)
  • Mario Kart Arcade GP ii (2007, adult by Namco Bandai Games)
  • Mario Kart Arcade GP DX (2013, developed by Namco Bandai Games)[9]
  • Mario Kart Arcade GP VR (2017, developed by Bandai Namco Studios)[10] [11]

Mobile [edit]

  • Mario Kart Tour (2019)

Canceled games [edit]

  • VB Mario Kart was scheduled for the Virtual Boy in 1995. It was revealed in a 2000 consequence of German gaming magazine The Large N, simply was canceled early on in development prior to its official announcement due to the Virtual Male child's commercial failure.[12] [13]

Merchandise [edit]

The Mario Kart series has had a range of merchandise. This includes a slot machine racer serial based on Mario Kart DS, which comes with Mario and Donkey Kong figures and Wario and Luigi are separate. A line of radio-controlled karts are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. At that place are additional, larger karts which are radio-controlled past a GameCube-shape controller.

Many racer figurines have been fabricated. Sound Drops were inspired by Mario Kart Wii with 8 sounds including the Spiny vanquish and the Item Box. A country-line telephone features Mario property a lightning bolt while seated in his kart.

M'Nex released Mario Kart Wii, Mario Kart 7, and Mario Kart eight sets.

LINE has released an animated sticker ready with 24 stickers based on Mario Kart eight and Mario Kart eight Deluxe.

Nintendo's own customer rewards programme Club Nintendo released a Mario Kart 8 soundtrack, a Mario Kart Wii-themed stopwatch, and 3 gold trophies modeled later on those in Mario Kart 7. Before Club Nintendo, a Mario Kart 64 soundtrack was offered by postal service.

In 2014, McDonald's released Mario Kart 8 toys with Happy Meals.

In 2018, Monopoly Gamer features a Mario Kart themed board game with courses from Mario Kart 8 serving equally backdrop, ten playable characters as tokens, (Mario, Luigi, Peach, Toad, Ass Kong, Shy Guy, Metal Mario, Rosalina, Bowser, and Yoshi) and a special die with ability-ups.

In 2019, Hot Wheels released Mario Kart sets of cars and tracks.

In 2020, for the Super Mario Bros. 35th Anniversary, Common cold Stone Creamery released Mario themed desserts including a Rainbow Route themed water ice cream cake, from September thirty to Dec 15.[fourteen]

Reception [edit]

The Mario Kart series is critically acclaimed. Nintendo Ability named it 1 of the greatest multiplayer experiences, citing the multifariousness in game modes and the entertainment value.[22]

Guinness Earth Records listed six records gear up by the Mario Kart series, including "Offset Panel Kart Racing Game", "Best Selling Racing Game", and "Longest Running Kart Racing Franchise". Guinness Earth Records ranked Super Mario Kart number i of the elevation fifty panel games of all time based on initial impact and lasting legacy.[23] Super Mario Kart was inducted into the World Video Game Hall of Fame in 2019.[24]

Sales [edit]

Similar the Super Mario series, the Mario Kart serial is a commercial success with over 164.43 million copies sold in full.[25] Information technology is currently the well-nigh successful racing game franchise of all time. Super Mario Kart is the 4th best-selling Super Nintendo Amusement Organization game with 8.76 million copies sold.[xv] Mario Kart 64 is the 2d acknowledged game for the Nintendo 64 (behind Super Mario 64), at ix.87 million copies.[fifteen] Mario Kart: Double Dash is the second acknowledged GameCube game (side by side to Super Smash Bros. Melee) with half dozen.96 million copies sold.[15] Mario Kart Wii is the 2d best-selling in the series (after eight deluxe) and is the second acknowledged Wii game (next to Wii Sports) at 37.38 million copies.[17] Mario Kart viii is the best-selling Wii U game at 8.45 meg full copies sold.[xix] It was the fastest-selling Wii U game with 1.2 meg copies shipped in North America and Europe combined on its first few days since launch, until Super Boom Bros. for Wii U.[26] [27] The enhanced port for the Nintendo Switch, Mario Kart eight Palatial, is the fastest-selling game in the serial with 459,000 units sold in the United states in one solar day of its launch.[28] Information technology is the highest-selling Nintendo Switch game[29] with a full of 43.35 1000000 copies worldwide, outperforming the Wii U version. Both versions accept a combined total of 51.81 meg copies sold, making it the best-selling game in the serial.

The handheld games are commercial successes. Mario Kart: Super Circuit is the fourth all-time-selling Game Boy Advance game at v.9 million copies.[fifteen] The second portable game, Mario Kart DS, is the third best-selling Nintendo DS game and the all-time-selling portable game in the series with a total of 23.threescore meg copies.[16] Mario Kart 7 is the best-selling Nintendo 3DS game as of September 2020 at xviii.92 million copies.[18]

Legacy [edit]

Mario Kart elements are a staple of the Super Smash Bros. series, such equally the Figure-8 Circuit based on Mario Kart DS, a Rainbow Road phase based on Mario Kart vii, a Mario Circuit stage based on Mario Kart 8, Spirits, and songs.

Mario Kart courses are in F-Zero X, Fortune Street, the Mario & Sonic serial, Newspaper Mario: Color Splash, Paper Mario: The Origami King, and the WarioWare series. Items are in Nintendogs and Animate being Crossing.

Rental go-kart dispute [edit]

Go-karters dressed every bit Nintendo characters in Harajuku, Tokyo

In September 2016, Nintendo filed an objection confronting the Japanese company MariCar, which rents go-karts modified for use on public roads in Tokyo along with costumes resembling Nintendo characters.[30] MariCar'southward English website warned customers non to throw "banana peels" or "red turtle shells".[31] The service is popular with tourists.[xxx]

Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games ordinarily known past abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Blast Bros.). In January 2017, the Nippon Patent Part dismissed the objection, ruling that MariCar was not widely recognized equally an abbreviation of Mario Kart.[30]

In February 2017, Nintendo sued MariCar over copyright infringement for renting unauthorized costumes of Nintendo characters and using their images to promote its business.[30] In September 2018, MariCar was ordered to terminate using the characters and pay Nintendo ¥10 million in damages.[31]

Theme park [edit]

Universal Parks & Resorts and Nintendo accept a Mario Kart themed ride in Super Nintendo World at the Universal Studios Japan theme park. This is also to be installed at the Universal parks in Singapore, Orlando, and California.[32] Mario Kart: Koopa's Challenge is at Universal'southward Ballsy Universe in Florida.[33]

Formula E Attack Mode [edit]

Starting with its 2018–xix season, electric open up wheel racing series Formula E added a and then-called "Assail Manner", which allows a driver to gain a temporary speed boost if he or she takes an alternate lane (highlighted on television via augmented reality computer graphics). The concept has been described by members of the press and by series CEO Alejandro Agag equally inspired by Mario Kart.[34] [35]

Notes [edit]

  1. ^ Japanese: マリオカート, Hepburn: Mario Kāto
  2. ^ a b Released April 23rd, 2015.

References [edit]

  1. ^ Crecente, Brian (February 26, 2009). "Super Mario Kart: Most Influential Video Game in History". Kotaku. Archived from the original on February 28, 2009. Retrieved January 27, 2012.
  2. ^ Jones, Darran (November 28, 2011). "Super Mario Kart: The Complete History of Nintendo's Kart Racer". NowGamer. Imagine Publishing Ltd. Archived from the original on June 25, 2013. Retrieved September 15, 2013.
  3. ^ Sato, Yoshi (February 6, 2008). "Mario Kart Wii Detailed". 1up.com. Archived from the original on October 29, 2013. Retrieved May 21, 2013.
  4. ^ a b Farokhmanesh, Megan (August 26, 2014). "Link, F-Zero and Creature Crossing are coming to Mario Kart eight as DLC". Polygon. Archived from the original on August 27, 2014. Retrieved August 26, 2014.
  5. ^ "Mario Kart Arcade GP". Nintendo Life. December 2011. Archived from the original on Apr 5, 2019. Retrieved April 5, 2019.
  6. ^ Matulef, Jeffrey (Baronial 27, 2014). "Mario Kart 8 getting Zelda and Animal Crossing DLC". Eurogamer. Archived from the original on April 5, 2019. Retrieved April v, 2019.
  7. ^ Bashore, Nicholas (April 28, 2017). "Here'south Every New Character in 'Mario Kart 8 Deluxe'". Inverse. Archived from the original on April 5, 2019. Retrieved Apr 5, 2019.
  8. ^ "Mario Kart 8 Deluxe — Booster Course Pass for the Nintendo Switch™ organization — Official Site". Mario Kart 8 Deluxe . Retrieved February 28, 2022.
  9. ^ "Namco Formally Announces Mario Kart Arcade Thou Prix DX - Arcade Heroes". February 5, 2013. Archived from the original on February 8, 2013. Retrieved Feb vi, 2013.
  10. ^ "MARIO KART ARCADE GP VR - VR ZONE SHINJUKU". Archived from the original on June 25, 2017. Retrieved June 22, 2017.
  11. ^ "Mario Kart Arcade GP VR announced for Bandai Namco's virtual reality arcade, played with HTC Vive - Nintendo Everything". June 13, 2017. Archived from the original on June 15, 2017. Retrieved June 22, 2017.
  12. ^ "VB Mario Kart". Big N. Archived from the original on November five, 2013. Retrieved November 3, 2013.
  13. ^ Jurkovich, Tristan (May 22, 2020). "10 Canceled Mario Games Yous Never Knew Existed". TheGamer. Archived from the original on September 27, 2020. Retrieved September 27, 2020.
  14. ^ Hashemite kingdom of jordan Gerblick (October 1, 2020). "Mario gets an official Rainbow Road cake for his 35th birthday". GamesRadar+. Archived from the original on Oct 9, 2020. Retrieved October ii, 2020.
  15. ^ a b c d e f yard h O'Malley, James (September 11, 2015). "xxx Acknowledged Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Archived from the original on February 28, 2017. Retrieved May 2, 2018.
  16. ^ a b "IR Information: Sales Information – Top Selling Software Sales Units – Nintendo DS Software". Nintendo. Archived from the original on Apr 27, 2016. Retrieved May 2, 2018.
  17. ^ a b "IR Data: Financial Data Wii". Nintendo. Nintendo, Co. Ltd. Archived from the original on December nineteen, 2017. Retrieved Jan seven, 2021.
  18. ^ a b "Top Selling Title Sales Units (Nintendo 3DS)". Nintendo. Nintendo, Co. Ltd. Archived from the original on June five, 2021. Retrieved November 4, 2021.
  19. ^ a b "IR Information: Fiscal Data - Top Selling Championship Sales Units - Wii U Software". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved November iv, 2021.
  20. ^ "IR Information : Sales Data - Superlative Selling Title Sales Units". nintendo.co.jp. Nintendo. September 30, 2021. Retrieved Nov 4, 2021.
  21. ^ "Fiscal Year Concluded March 2021 Financial Results Explanatory Material" (PDF). nintendo.co.jp. Nintendo. March 30, 2021. Retrieved November iv, 2021.
  22. ^ Nintendo Ability 250th event!. South San Francisco, California: Time to come US. 2010. p. 47.
  23. ^ Ivan, Tom (February 28, 2009). "Guinness ranks top 50 games of all fourth dimension". Computer and Video Games. Archived from the original on August 24, 2011. Retrieved March 14, 2009.
  24. ^ Good, Owen (May 3, 2019). "Wait a minute, the Video Game Hall of Fame inducted ... Solitaire? Yes, and as well Mortal Kombat and Super Mario Kart". Polygon. Archived from the original on May 4, 2019. Retrieved May four, 2019.
  25. ^ Futter, Mike (June two, 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Archived from the original on June four, 2014. Retrieved June two, 2014.
  26. ^ "Mario Kart viii ships 1.two million, fastest selling Wii U championship to date". Nintendo Today. Nintendo Today. June 2, 2014. Archived from the original on May three, 2018. Retrieved May 3, 2018.
  27. ^ Minotti, Mike (November 25, 2014). "Super Smash Bros. for Wii U is the organization's fastest-selling game". VentureBeat. VentureBeat. Archived from the original on May three, 2018. Retrieved May 3, 2018.
  28. ^ Cowley, Ric (May ii, 2017). "Mario Kart eight Deluxe becomes fastest-selling game of the franchise with 459,000 units sold in the US". Pocket Gamer.biz. Steel Media Ltd. Archived from the original on May 3, 2018. Retrieved May 3, 2018.
  29. ^ "IR Information: Sales Data - Top Selling Title Sales Unit of measurement (Switch)". Nintendo. Nintendo, Co. Ltd. Archived from the original on November 1, 2019. Retrieved January 31, 2019.
  30. ^ a b c d Otake, Tomoko (March 9, 2017). "Patent authority rules against Nintendo, lets get-kart firm go on MariCar trademark". The Japan Times Online. ISSN 0447-5763. Archived from the original on September 28, 2018. Retrieved September 28, 2018.
  31. ^ a b "Nintendo wins lawsuit confronting Tokyo's 'Mario Kart' tour company". Polygon. Archived from the original on September 27, 2018. Retrieved September 28, 2018.
  32. ^ Frank, Allegra (June 8, 2017). "Super Nintendo Globe looks like a dream come up true in kickoff teaser". Polygon. Archived from the original on June viii, 2017. Retrieved Jan fifteen, 2020.
  33. ^ "Super Nintendo Earth – overview and history". Orlando Informer . Retrieved January 16, 2021.
  34. ^ Kalinauckas, Alex (April 28, 2018). "Formula Eastward evaluating "Mario Bros"-fashion race format". motorsport.com . Retrieved January ten, 2022.
  35. ^ McKenna, Laurence (January xi, 2019). "Formula E'southward Attack Mode is like real-life Mario Kart – and information technology's a racing revolution". mirror.co.uk . Retrieved Jan ten, 2022.

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Source: https://en.wikipedia.org/wiki/Mario_Kart

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